Mhw damage calculation. 9 Normal shelling: Uncharged shelling: (19*1.
Mhw damage calculation Its the little things. 3. Jan 11, 2021 · Stun - also called K. I see people constantly asking how to find it. 25 multiplier for elemental damage. Current damage formula for Monster Hunter 3 (Tri) has been established. The sooner you can get inside the ring, the bigger the opening. Look at the column labeled first. The Lance combines its strong [[Guards|evade-defense#guarding]] with its long-reaching, precise attacks to make a deadly combo. First, some terms and abbreviations: Damage Type - there are 3 physical damage types: cutting, bludgeoning, and ammo and the damage type is generally determined by the weapon. I'd have to make a completely different Try to make the same calculation with Dual Blades or Insect Glaive. Damage calculations include affinity, weapon sharpness, physical damage, elemental damage (only melee weapons currently), augments, and skills. if what you said is true, then adding 80 defense can effectively turns one-shot attacks into dealing 1-HP attacks, which is just not true. But you're right in that the total damage will continue to rack up quickly (though this is true for any weapon on a downed monster). Those include: EHZV*0. The latter increases the damage modifier of your critical hits- notably Critical Boost Lv3 increases critical hit damage by 40% which may be what they were referring to. Example: Rathalos Glinsword has 912 raw damage and 240 fire damage. fast weapons —> elemental damage focused weapons You have to add elemental damage to true raw damage to calculate your damage output but you mist calculate them separate because of different resistances to raw and elemental damage. 95 damage modifier. Then you can add in things like Bludgeoner (10% damage boost in Green), or Airborne (10% on all attacks that do mounting damage), etc. It has Fixed damage is dealt directly to the monster and does not have a damage calculation. If you've played other MMO's that have damage mods like this, you'll be familiar with it. That’s actually incorrect, which is surprising. This application provides a simple interface to calculate a weapon's damage versus a monster and provides a way to compare two weapons against each other. -100 Affinity and 125% crit you lose 25% DPS In your example 100 damage, 30 affinity and 125% crit damage the crit damage would be 125 damage. 1. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional A bit after they show this table, they also try a few other combinations such as without PP and Agi, and if you have Artillery 5, Atk Boost 7, the canteen meal and all three atk buff items, you almost reach the cap. 0% chip damage with Power Guard Medium Knockback: 10. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional AFAIK the damage reduction calculation is the following: 80 / (80 + Defense) * 100 The result will be the percentage of damage of the total physical damage you would take, elemental resistance is a flat percentage in damage reduction for elemental attacks Feb 3, 2024 · Defense in Monster Hunter World (MHW) is a stat that equals the total protection the Player or Monster has against Raw (Physical) Damage. If you were to, for example, take 50 damage, having +20 Fire Resistance will mean 20% less damage (50 * 0. 65% effectiveness and three stars means 18. In World/Iceborne, MH4 and earlier games, the Damage stat has an arbitrary multiplier for each weapon that hides the true value. Sep 1, 2018 · This particular tool shows the damage that all Hunters Connected are doing to the large monster. Ok, i finished up the calculations. Elemental Boosts do not add elemental damage, they only increase elemental damage that is present. What else factors into Shell damage? i. We figured it would be helpful when creating builds. Monster Hunter World comes with great quality of life improvements such as damage numbers, but it still hides away valuable information for min-maxers. Accounts for monster weaknesses, weapon multipliers and motion values, and some skills. NOTE: this guide will not explain damage number from clutch claw as it's too new and number calculation for that is still undertermined. 1 - 1. Stun Effect On Monsters. 4 and 594 * 1. LR Kirin, the same setups took 36 damage at 0 thunder res, and around 28 damage at 20 resist. After playing Rise for about 80 hours I've learned that this entry in the series calculates its damage a little differently, primarily with affinity. Wyvern shot is basically the only non-special that's going to be hitting for higher than 20-30 on average even end-game, with most tier 1 shots on low rank weapons not breaking Fixed damage is dealt directly to the monster and does not have a damage calculation. 80% will do 100%, no 125% damage Tip: Affinity positive damage done can be increase from Feb 3, 2024 · Elderseal is a Weapon Mechanic introduced in Monster Hunter World (MHW). I've been trying to calculate the damage for the element damage on element type ammo on bowguns and found different formulas, which all seem to be wrong. Even the after-quest statistics shows the wrong damage number (the card that shows when someone deals more than 70% of the party damage). ) physical damage calculation, 2. doesn't really work for bowguns, if it can fire elemental shots, it wont have a bonus from NEU applied. Weapons and Monsters with this element will produce explosions that deal extra damage to the opponent. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources Let's calculate the damage of two weapons against a Rajang's head using the MH4U hitzone values. Feel free to share your tips bel Average HP2 - total non-status damage by your attack or combo = hits or combos needed to reach Average HP2. How to: A pre-release is available for the repository, it can be downloaded and it contains the executable file. Aug 31, 2018 · It's not a mod issue, probably related to bad connection. According to numerous sources, Affinity increases damage by 125%, while negative affinity decreases damage to 75%. I'm going to bring in a few outside sources to make this example a little clearer. 0% → 10. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly. 1)=78. g. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. 6/13. Level 2: Increases damage dealt by critical hits by 35%. 1)=32. A successful critical hit nets either a 25% increase or decrease in damage, depending on whether your affinity rate is positive or negative. Dragon Pierce would feel pretty dumb if you charged up the huge animation to do it and it hit the Feb 3, 2024 · Elemental Resistances in MHW On Monsters. For the Monster Hunter 3 (Tri) Hitzone Charts click on the following link: Monster Most attacks have a motion value, and that's just the % of your damage that it uses in calculation. Desc Weapon Type True Raw Game Raw Skills Delete To help you with damage comparison between monsters (and weapons), the tool shows details about the last two calculations. 2 Oct 12, 2021 · Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. The former increases your chance to land critical hits against weak spots, as well as tenderized locations. For example if you hit zinogres head with the same attack it will deal less dmg than hitting the same attack on teostras head etc etc The answer is tricky because it can go either way depending on what skill it is. Tho this one has Range Weapon Calculator. com May 22, 2020 · Monster Hunter World Iceborne Damage/Affinity Calculator Last updated 2020-05-22 for Iceborne v13. You've done the same amount of raw damage (ok simplification because the arrow is traveling through different hitzones) but twice the amount of element damage. For example, purple sharpness has a 1. Hammer has no cutting moves at all. (S)AED Shortcuts You better not be pressing O/B/RMB 3 times in Axe mode to use SAED. The 300 from your weapon could be called "base raw" which is the only part that gets multiplied all the time, and as far as I know, base raw can only be increased by power charm & talon, weapons' innate damage buffs (LS spirit gauge, DB demon & archdemon modes, IG kinsect red extract, bow coatings, bowgun barrels 🗡[ ทำไมต้อง CRI 100% ] รวมวิธีจัดชุดคริ MAX - https://youtu. The aforementioned post covers it, but I'll rewrite it here for convenience sake. 5%, or 3% monster max HP. Sep 21, 2023 · The MHW Build Calculator is a computational tool designed to help players in Monster Hunter World calculate and optimize their damage output based on different equipment and skill combinations. How Elderseal Works. Attributes Lance [!NOTE] Please refer to the MHWI Damage Formula and MHWI General Data Sheet by MoonBunnie & Deathcream for up to date information. C1: Kill hits required (205 with Average HP2) - Hits needed for infliction 1 (9) = 196 C2: Results of C1 - Hits needed for infliction 2 (12) = 184 C3: Results of C2 - Hits needed for infliction 3 (16) = 168 Great tool, tho I am a bit confused with the damage calculation, it seems to me that the attack boost's multiplier only applys to the base Raw,whereas in the sheet it is multiplied after adding up all the fixed damage buffs. Now let's say you gemmed in partbreaker. In my testing, using the exact same attack on a Royal Ludroth with the same raw attack stat, it takes less hits to cut the tail with maxed out element vs no element. Please see kiranico for a full breakdown of affinity, it's damage increase and skills that contribute to crit damage and chance The calculation for elemental damage is: Elemental Damage / 10 * Monster Hitzone Since the calculator currently does not support comparisons against different monsters, there is effectively no difference between a weapon with 100 raw and 100 fire, or 100 raw and 10000 fire. If you have 100 affinity and 140% crit damage your DPS is increased by 40% Pretty sure negative affinity works the same way for factoring DPS. Fixed damage is dealt directly to the monster and does not have a damage calculation. FFVII They manage to strech out damage calculation over 3 10+min videos, when damage calculation could be effectively explained in just one video (as many content creators have already done). If someone else knows of a good damage calculator, I'd be all for it, though May 13, 2019 · Blast Damage is a Damage type in Monster Hunter World (MHW). The main point of elemental damage is that it adds more flat damage to small hits, where raw damage gets a huge “less” multiplier. be/GrozJ9uM-uQ⚔️META Serie สุดยอด Charge Blade Techniques and Formulas Contents. The lance uses both slash and blunt hit zones in its damage calculation, using the one that results with more damage (after MH2 the blunt part got a negative multiplier of 0. For example, monster tails can only be cut (i. Feb 15, 2020 · Show unbloated weapon damage in game menus. The fundamental damage calculations are unchanged, you just skip the part where it tells you to divide the attack/element by a certain multiplier (because Rise already shows you the real values by default). Is there a truly accurate source of info available that designates damage dealt by different types of Shells and Levels? 2. . In order to cut a tail, sufficient Severing damage must be accumulated on it. Valstrax Soul should boost damage. These videos go beyond just simp Fixed damage is dealt directly to the monster and does not have a damage calculation. The display damage is a "false" damage value that is displayed to the player to give them a general sense of the damage a weapon can deal. All elemental values on weapons are 10x higher than they actually are. Standard Calculation Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). Say a monster's head requires 130 damage to break. Being totally out of range or hitting an Elder Dragon's shield will not cause any status effect damage. Used with Jupyter Notebooks by modifying and executing the 'MHW Damage Calculator. 0. Keep in mind that a hitzone of 45 for example counts as 0,45 in the calculation, so higher numbers indicate weaker bodyparts. Element Phials: element damage of your weapon and the corresponding ele damage skill. 5, x2, x3, x4 damage options for both raw and elemental damage. Exploding lines: Similar to the rings, but instead of rings, there are now 3 lines that will explode away from the point of impact. This kind of data is mostly tied to two specific factors: - The motion value (MV) of the monster's attack, which works as the base of your further calculations. VirusTotal: 0 engines detected in exe. Adding PP1 only adds 1 damage, and adding PP2 only adds 2 damage, and is also the cap. Of course, use the appropriate damage type for your calculations. Weapons that wield Dragon Damage have one of three levels of Elderseal - Low, Average, and High - indicating the rate at which the effect I'm going to break this down in a couple categories. It can only increase the damage on a Fire Element bow. Attack multiplier: Power Guard increases the amount of chip damage taken at all knockback levels by 10. New comments cannot be posted. 1) are designed to make it so each weapons can cause a topple in roughly the same amount of time assuming all true stats are equal. Is Artillery the only skill that increases shell damage? Nah, because it's all an average damage per second, it will always stay around 42. 22(apparently elemental modifier on bowgun ammo)*TrueRaw EHZV*22*TrueRawIn% Fixed damage is dealt directly to the monster and does not have a damage calculation. Sharpness level is damage multiplier. When you get to elemental resist 20, you are immune from the blight from that element. 100 Damage Blind 20→16→12→8 The Damage value on weapons in Rise/Sunbreak and Generations are showing their true damage value. ) how affinity effects damage. 9% more dmg reduction, I'm sure, could easily be the difference between getting 1,2,3, or 4 shot by any give MR monster And lets just throw out 800def guestimate for endgame MR def value I often ignore the quest modifiers when I calculate something, they're not that relevant imo. Elemental, Blunt, and Projectile damage do not count towards tail cutting. Elemental Damage = ((Pre-Multiplier Elemental Damage)/10 × Elemental Damage Multipliers) Element Damage Multiplier (%) e. SA Phial Explosion). Please understand that showing percentages is not game-breaking while showing The critical calculations are correct. Got a question - when I put weapon 1 raw damage as 130, and affinity as 40, I was sort of expecting to see Attack Damage be 143, not 195. It doesn't include a DPS monitor or anything yet, but it will show numerically what each hunter's damage is. -Made at the request of MHW discord stranger as MHW Damage Calculate ver2. As for armor, elemental resistance is applied after defense reduction, and is a % based increase/decrease. After each ring has exploded, the area inside the rings are completely safe and you can safely deal damage to Alatreon. (Vs HR Kirin) Vs. How much damage depends on the monster's hitzone and is very simple to calculate. First, you take your element and divide it by 10. Each level works as follows: Level 1: Increases damage dealt by critical hits by 30%. from Rarity 6 For elemental damage, it's added to the damage you do with every hit, except for some specific attacks (S&S and lance shield hits, for example). You deal 100 damage to the head. Every hit, whether it's your forward poke or your Helmbreaker will do the same amount of elemental damage every time. 2: The 'Best' button was missing a function for added damage to be calculated in the comparison, not the output. 3*1. FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses. That’s a very short and simple explanation, but the conclusion is: you want elemental damage on fast hitting weapons I’m MHW, each point of elemental resist decreases the elemental damage take by 0. Poison Ammo 1 deals 50 Poison damage, and Poison Ammo 2 deals 110* Poison damage. 0% chip damage with Power Guard Large Knockback: 20. Each weapon has a displayed damage value and a true. That's why you see a lot of people spamming the up swing -> down slam -> sweep combo, because as a whole that hits for 30% + 48% + 68% = 146% of your attack. For similar reasons u/dorkish (Check out his post, it's great) made his post a month ago, i felt inclined to clear up some confusion about damage players receive from monsters and how its calculated. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional However, your element damage would be exactly the same on both. Please take the calculations made here with a grain of salt, as it's hard to guarantee 100% accuracy when all you have are 75 stones and an Aptonoth for testing. Stun incapacitates the Hunter or Monster for a short time. 6 In case it's not clear, the video is demonstrating the different amounts of damage a wall hit will deal. This is true for all elemental damage. Feb 3, 2023 · Defense rating effectively adds to your health bar. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Motion values in a sense is that the longer an attack takes to perform the higher damage multiplier it will have ie dual blades are far and have low motion value so low damage, great sword attacks take a long time have high motion value and do more damage, If we're going to calculate average damage per hit, we obviously need a damage formula. Increases the damage of critical hits. A simple damage calculator for Monster Hunter World Iceborne - Releases · Povaz/MHWIceborneCalculator For instance Dual Blade has some attacks with 7 MV. And around 56 damage at 501 def + 20 resist. so if all stats are the same except one has an element, then the element is better because both weapons are running the same raw damage calculation but the element weapon also gets the element calculation We has plenty of other factors besides hitzones that affect your final damage. For elemental damage, the bloat multiplier is always 10, so divide the elemental stat you see in the status screen by 10. ipynb' notebook. Almost every attack on every weapon will use that value to determine their damage. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Apr 20, 2020 · Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. 2 = 60 damage). Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional First we need to look at elemental damage calculation: Ele dmg = True Element * Sharpness modifier * Attack modifier * Ele HZV. For most monster parts, the type of damage used to break them does not matter. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. As such, the chip damage values for each knockback level are as follows: Small Knockback: 0. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Shelling Damage Calculation for World and Iceborne's Endgame All the calculation will be with optimal sets (artillery 3&felyne bombardier) World's HR level 4 shelling calculation: Worst match up: 0 fire hvz Wyrmstake Explosion: (46*1. The difference is that the "true" value (the value used by the actual damage calculation formula) is multiplied by a weapon class multiplier, and that is Sep 7, 2018 · -Updated 09/06/2018-This mod allows damage per player shown in hunt/quest unlike other mods that only provide DPS/DPM and percentages. Here's the youtube video description: Conclusion: 1- Flinch Shot deals either 2%, 2. 3- Flinch Shot damage is calculated before Part Break dmg. Combos * Hits in a combo = hits needed to reach Average HP2. See full list on mhworld. Meanwhile, if you grabbed elemental damage and hit an elemental hitzone of 30 you get an extra point of damage for just 3 Shots like Slicing and Sticky also only deal a single point (2 extremely late game) of damage on the initial hit, as their main damage is from the follow-up explosion. Part of me wants to build a damage calculator like HoneyHunter, but I'd rather play the game in my free time. Monsters also have raw damage, which is offset by the hunter's Defense stat. 148 dmg on Paolumu. You deal 100 damage to the head, and it breaks (because 100 x1. Blast Damage is not the same as Blastblight, since the player cannot inflict that status effect onto monsters, unlike other status-effect weapons. Also, if you wanted to get more notice, apply your calculator to include all the monster weakpoints and apply motion values. If you eat for attack up large + felyne bombardier, use mega d 5: I speculate that the 3 fixed damage is there to make Dragon Pierce/Wall Shot feel powerful in the early game, where that 3 damage makes a difference, and your weapons don't yet have enough true raw to do a ton of damage against stronger targets. Most attacks are mixed raw+ element, so elemental resist isn’t too significant outside of Kirin’s thunder and Nami’s water. O. Each Monster has strengths and weaknesses against specific Elemental Damage types. Made a MHW damage calculator/build comparing tool MHW Couldn't find an up-to-date calculator that fulfilled all my needs (variable skill uptimes being the main thing) so I made one - it doesn't account for phials and explosion damage (like for charge blade) and has some other quirks, but it's useful for comparing raw vs element builds to see For bowguns, you deal fixed damage depending on which ammo you use and it always activates as long as you deal 1 damage. Monster Hunter World Iceborne - Armor set builder & True Raw Damage Calculation. Yet Another Damage Calculator Unite (YADCU) is a combination database and calculator, designed to make damage calculation and comparison easier. For example, a weaker move with 40 MV uses applies 40% of the Attack Value in calculating damage, while a stronger move with 80 MV applies 80% of the Attack Value in calculating damage. It's still unbroken, but you've dealt 100 damage to the monster. 3 is 130) BUT YOU HAVE STILL ONLY DEALT 100 DAMAGE TO THE MONSTER Fixed damage is dealt directly to the monster and does not have a damage calculation. 0 now, please check back here for updates) This application allows users to compare weapons against a monster's set of hitzones, with desired buffs and options, to find out just which will give them the biggest numbers. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional after playing about 200hrs with Chargeblade I got a pretty good idea how this magnificent piece of technology works. Until it comes to damage calculation. 8 bloat multiplier, and element has a x10 bloat multiplier in World. Augments and awakenings count as base true raw, so that increases the cap. 5%. Calculates Monster Hunter: World average DPS. 0 update! (v2. LR Kirin. 0%. There are monsters that are resistant to poison, which is harder to be poisoned and deals lesser poison damage. As in I was taking around 64 damage at 501 def + 0 thunder resist. Guide to finding true damage values: Weapon 1 affinity : Weapon 2 affinity: Weapon 1 elemental damage: Weapon 2 elemental damage: Use the value shown in game, do not use the true value: Hitzone for slashing or blunt : Swap elemental hitzones with slash and blunt This application calculates damage numbers you can expect to hit in Monster Hunter: World. For example, the Pukei-Pukei takes higher-than-average damage from sources of Thunder Element, but takes no damage from sources of Water Element. - The quest and phase multipliers. Are you sure you were below 80% HP for Dragonheart to activate? For example, is Sharpness damage increase applied after the calculation of weapon base Attack + Attack Boost lv 2 or after all other damage increases have been summed? Locked post. Level 3: Increases damage dealt by critical hits by 40%. 0% with Power Guard As a lover of Dual Blades and math, I've recently been looking into elemental damage calculation. So, damage calculation in monster hunter is pretty complicated, but the condensed version is that the value you see in game and the value used in the actual damage calculation are different. options for no negative affinity, available for all damage options. 1 (the raw/ele you see in the UI is the one effectively used in calculations). Is increased in level based on the amount of Equipment with this skill the hunter is using. ) elemental damage calculation, and 3. 0% → 20. Triggering the effect requires buildup inflicted by: Sources of Blunt Damage or attacks modified by the Impact Mantle dealt to a Monster's head; Exhaust Ammo fired at a Monster's head Assuming these are the same weapon type (both insect glaives, both greatswords, etc), it's just 627 x 1. True Element - in rise it's your display element (the one you see in your status window), in mhw it's your display element divided by 10 Explore math with our beautiful, free online graphing calculator. You can't slap a Blaze deco on a Raw bow (or a Thunder one) and get extra fire damage. Because several features of Iceborne changed how this is done, I'd like to put forward my best understanding of the topic for potential modification. Every 80 defense on a melee class is one extra health bar. The displayed value for element is inflated by a factor of 10, so a Long Sword with 200 Fire damage actually has 20 for calculation purposes. For a more complete rundown on combat with Monsters, see Weapon Mechanics and Elemental Resistances. 72 so you’re most likely to get slash). Similar to that, Weakness Exploit only takes into account the physical weakness of the spot your hitting. Elemental is simpler. SAED shortcuts Guard FAQ Guard Points Offensive Guard FAQ Motion Values Phial Damage Calculation #. So many goddamn variables to factor in (shot type, effective range, hitzones getting hit, rapid fire, arrow rain, power shot, ugh). Elemental damage and raw damage are now added together before any decimals are dropped. 9 Normal shelling: Uncharged shelling: (19*1. Look, here's an example. 08, so the weapon with white sharpness should do more damage. 50 Firstly, damage is calculated based on various different factors. 32 = 784. Damage calculation in mh is not just about having attack boost 7, every monster has a different value tied to its part. Credits and distribution permission. So while your Wide Sweep does 68% of your attack, your standard Poke does 24%. You get like 1 more point of damage for every 21 points of Raw with that attack on the monster. Red is 20% raw damage multiplier. VirusTotal: 0 engines detected in url. I get what you try to say but that is not how the damage calculation works as far as I'm concerned. Absolute value. This means weapons that hit really fast will see the most usage out of elemental damage vs slower weapons. Game: F1 FU Weapon: Select a Game to show weapons' list Great Sword Lance Sword and Shield Dual Swords Hammer Great Sword Lance Sword and Shield Dual Swords Hammer Long Sword Hunting Horn Gunlance Hello! I'm IanManta, and this is an easier way to explain and calculate your Sticky Cap!. Elemental damage is unaffected by motion values, so a strong move like an overhead slash or a weak move like a side slap will deal the same elemental damage. options for double affinity, available for all damage options. Critical Modifier only applies when you crit, and for element, only when you crit and you have the skill Critical Element (though that one is pretty bad in Rise since it was nerfed into the ground). I understand that the shells ignore defense and provide consistent damage, but I want to know the exact numbers. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. Fun fact: 501 def but -15 thunder gave me about 68 damage vs HR Kirin, and 38 damage vs. There are 2 lines of Chargeblade: Impact phial, which deal raw explosive damage and Elemental Phials, which deal elemental Damage. Many components are similar to the original formula from previous games. 9% increase in damage reduction from 500 to 615 defense 15. A simple damage calculator for Monster Hunter World: Iceborne, written in Python 3. Apr 12, 2016 · MHW. You will do huge damage, but the game will indicate them as white damage numbers. It falls under the gaming tools category, and aids in improving player strategy and efficiency. Sep 24, 2018 · How elemental damage is calculated? How strong is element? When is elemental good? In this Monster Hunter Math guide we will be taking an in depth look at al But a question, when i add elemental damage the numbers on the right dont change like they do if i add or subtract raw damage. Rather than give either a short, vague explanation that leads to more questions, or a longer-winded response that seems way longer than it needs to be, I thought it'd be smart to simply write up a sheet about it, accompanied by a quick way to math it out. But for a Lance, you should easily be able to get in 200-300 damage whilst the monster is down through 2-3 of the combos. 1*1. e broken) with Severing damage. It calculates true damage and damage you can expect to hit on the training dummy. e. 0% → 30. Is 195 the damage it would be if I crit? The reason why I was expecting 143: affinity of 40% means I crit only 40% of times, for 25% extra damage, which would be 10% more to overall dps on average. Even if the blunt hit zone is applied, the damage itself is still slash. NOTE: I forgot to include affinity (which is critical hit chance) in this guide. It affects player and monster statuses. This is Monster Hunter World Iceborne! Today we will be doing a breakdown of how you can achieve more damage in your builds. There are numerous components in the formula to calculate the damage a Bow does, split into Raw and Elemental components. The Skill Weakness Exploit trigger when you hit a hitzone of 45 or above. 98% effectiveness. 8 = 40 damage), while -20 would be 20% more damage (50 * 1. 2*1. IMO Hammer, Bow and SnS are good for poison build. The information found in those videos itself is not bad, but stuff like having a second person in the video that doesn't really contribute in any meaningful way So the thing with Elemental type damage is that doesn't have a Motion Value variable when you calculate its damage. Do this much elemental damage to topple. Bow Damage Calculation: Raw Damage. There will be no explicit damage numbers display during quests. x1. My boyfriend and I made a damage calculator for Monster Hunter: World. 8)=15. What exactly is True Damage? I remember from all the research i did to make a Monster Hunter based Homebrew for Pathfinder, Gunlance is either one of few, or ONLY blademaster weapon that deals Pierce Damage, which checks both Impact and Cutting, and hits with whichever would deal more. 8. GS has a x4. The basic gist of the raw damage formula is as follows: Dec 29, 2024 · Affinity is separate from any of the damage calculations, and is based on chance depending on how high your affinity percentage is. That's 7% of your Raw then getting reduced by the monsters hitzone of 65. So let's say you decide to fire off four power shots instead of taking two dragon piercers. Final Weapon Attack True Raw: 0 Game Raw: 0 Save For Comparison. Sharpness now affects KO values by the same multiple as listed for raw attack. Glaive requires a blunt type kinsect to do blunt damage with it, the weapon itself does cutting. In your case - spirit gauge level of LS. The exceptions for this I'm aware of is with Dual Blades (reduced elemental damage) and Great Sword (increased elemental damage for charged attacks). Also damage is rounded to the nearest decimal, unlike true raw/ele who are rounded down after adding 0. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional This is our Monster Hunter Math guide on How Damage is Calculated in MHW covering what Motion Values and Hitzone Values are. wiki Bow Damage Calculation. options for no negative resistances on all defence options. Unique weapon mechanics can affect damage. TLDR: Bomb Formula was broken. The damage numbers indicating you've hit a "weak" point only take into account physical damage. Nov 18, 2024 · The Defense stat reduces the damage taken by Hunters in Monster Hunter Rise (MH Rise). 7 using Tkinter. this can help to know if your switch axe will My personal testing of the formula happened to be on stats and bomb types that simply happened to be within literally 1 damage of the true damage done compared to the faulty formula's output (thus the single kick [2 damage] I used to finish off the monster as a sanity check made the values seem correct). 20 = 752. You can try testing rows to verify this there may be a misunderstanding - i wrote down "dps" on the sheet when it should be "damage". how is elemental damage calculated, when i add 180 elemental damage on a weapon it just shows "final element 16 (using training dummy in training area at 80%) but the numbers on my combos don't increase? None: No Essence: Agitator Secret: Brachydios Essence: Artillery Secret: Zorah Magdaros Essence: Bombardier Secret: Commission Alchemy: Bow Charge Plus (Legiana) Oct 12, 2021 · Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. Apr 27, 2020 · The sticky cap is twice the base true raw of the weapon. kiranico. Is that a per weapon stat or some random thing? Hunting Horn has 1 move that deals cutting damage but it is weak and has short range. 4: How much poison damage to monsters? TLDR: Poison proc ~33% every hit, once the "Buildup Value" hits the "Status Threshold", it will deal "Tick Damage" per sec for 10 sec. It can be described as the game's critical hit chance . Is that just like an axiom of MH? If you have a water bow it will only do water damage 1/3 of the time? Does it add the water damage 1/3 of the time as bonus damage in addition to normal damage, or does the bow just do water instead of normal damage 1/3 of the time. 5, x2, x3, x4 damage options for elemental damage only. Every hit deals full elemental damage. Update v1. 6 Charged shelling: (19*1. Sharpness multiplier: Google "mhw sharpness modifier" to get the multiplier for sharpness. physical damage = (true raw) * (sharpness modifier) * (crit chance) * (motion value / 100) * (monster armor / 100) Jan 26, 2018 · The data you seek is sort of a damage formula of the monster's attack. However, there are a few exceptions. sharpess 3. Read on to know how defense and elemental resistance work, calculations for defense, how to raise these stats, and if it's better to raise HP or defense. Nov 18, 2020 · Affinity is the chance to deal critical damage which is 125% or weak attack that does only 75% of you damage, with 0 affinity: you will always deal 100% damage, with 10% affinity: 10% of your attacks will deal 125% damage , 90% will do 100% with -20% affinity: 20% of your attacks will deal only 75% damage. With the build you posted you hit the sticky cap is 610 true raw. 39 multiplier for physical damage and a 1. Those numbers are accurate. 5, x2, x3, x4 defense options. 1: Fixed Free Element from returning 0 damage. This only applies to elemental damage as i was not sure how to tackle stars for physical damage. Guide to finding true damage values: Weapon 1 affinity : Weapon 2 affinity: Weapon 1 elemental damage: Weapon 2 elemental damage: Use the value shown in game, do not use the true value: Hitzone for slashing or blunt : Swap elemental hitzones with slash and blunt Element and blast don't add to a cut Element appears to actually contribute to a cut if it is from a slicing attack, at least in Rise. Graph functions, plot points, visualize algebraic equations, add sliders, animate graphs, and more. 05% effectiveness, two stars means 12. 2- Damage increases based on number of unique broken parts up to 2 max. Complex maths determine how much you contribute in multiplayer but the modifiers (0. here are all the ways to perform Amped Elemental Discharge (AED), or Super Amped Elemental Discharge (SAED) when your shield is charged. obviously this doesnt translate to real damage on hit / average damage, but its the "Damage value" of your weapon and can be used to compare against other weapons all the same. Each weapon attack has individual 'motion value' that is initial point in damage calculation. Elemental and raw damage are calculated and rounded separately, then added together. It will prevent certain Elder Dragons from using their special aura abilities and enrage attacks as often. 1-(11. May 9, 2019 · Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. 1. Greatsword Charge Attack Can't Crit (e. Sep 4, 2021 · All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. Marco's tool seems the better choice. raw damage and elemental damage are calculated completely separately, so whether a weapon has element or not doesnt affect raw damage at all. For this example, let's assume that no armor skills are being used, and the hunt is in a quest with a 0. Can see this by shooting water ammo at a Barroth covered in mud. However, unlike with cut or blunt damage, elemental damage is generally the same whichever move you use - that's why people recommend fast-hitting weapons for elemental damage. MHW Guide Directory; Augmentations Guide; Affinity & Critical Eye; Armor Skill Info Table & Chart; Attack Boost (Armor Skill) Camps Location & Unlocking; Critical Boost (Armor Skill) Elemental Attack Damage CAP; Food Guide; Kirin Guide; Monster Elemental Weakness Chart; Powercharm Armorcharm & Talons; Weakness Exploit (Skill) FF. Elemental damage is calculated in the same way, but there are no motion values. , is a Status Effect in Monster Hunter World (MHW). Generally speaking damage players inflict on monsters is calculated completely different from damage monsters inflict on players. Now, let's take a look at two great swords. Jun 6, 2021 · x1. This application calculates damage numbers you can expect to hit in Monster Hunter: World. Yeah, making a tool for getting an accurate value for actual ranged weapon damage is a pain. for some reason google docs is not letting me share the file with my working but the TLDR on average one star means 6. Download MHW Damage Calculator v1. xbkh roj szddqq afjfzg lwpvk stfq wdqmz zqrtn isrg rgj