Pso2 hero class stats reddit. Gunner is like Max Payne + Matrix.
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Pso2 hero class stats reddit For Arks-Layer skillsim links, simply copy the Reddit-friendly formatted URL from the same share menu you got the shortened URL from. Rinse and Repeat this. a bouncer needs a TON of gear to be good at endgame, much more than other classes. Not yet so you can anticipate it in a few weeks to about a month (the 9th of December or the 22nd of December depending on what happens). Going by the info released, you will pretty much have to juggle all weapons to use hero to its full potential, moreso than old classes. This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. Other classes upgrade weapons, summoners increase pet base stats by feeding eggs. It requires you to have two classes at 75+, and unlocks the ability to become a Hero on any character. It was populated and they were releasing content at a good pace (playing without hero was nice lol) Then they announced NGS, I was skeptical but gave it a shot. 8k is very low for just about any class, and 15k should be the bare minimum to aim for as Hero when you have a decent 13* sword (and the Seikaiser is pretty decent). Affixes will help to make 4* PSO2 weapons better than 3* NGS weapons but the base attack of 4* weapons will be higher than this by a good amount. Add on crit/crit dmg S-classes ontop of that (and because these bonuses are multiplicative, they get more value as you stack them) the Ph rod ends up doing a lot more damage than Fo can. I play phantom and hero, but hero is def the main. Other classes use affixes, summoner uses sweets box. optimal dps isn't applicable most of the time, and then a lot of it is a skill wall In game (JP) current has 16 type weapon , normaly each class has 2-3 weapons to change style ( not count gunslash , all class can use it ) with special case : summoner ( use Talk ) and newest class Luster ( use only gunslash ) 1- hero : image a hunter who can use sword on 1 hand and swing it fast . Members Online After struggling with Phantasy Star Online options like clementine once PSO on Xbox got canned. ^^ This aspect of Hero heavily affected old classes as well during EP5 rebalance (and future successor classes and now NGS too), as they were stripped of a lot of animation locks and had PP recovery and normal attack damage buffed to a degree where your choice of PAs now matters less, thus making the entire game play less like Devil May Cry. Gunner is like Max Payne + Matrix. The devs tried to divorce weapons from their classes initially so that Multi weapons could exist for creating interesting gameplay. You start with 1 mag slot, but you can purchase additional mag slots. Stuff like Astral Soul / Alles Di Soul Doom Break III Arks Max Edit: Sword wants Melee Power Hero requires switching weapons to get the most of the class because of the buffs. If you take Ph to lvl. Therefore, the corresponding attack unit if you want to focus in one weapon, or all attack units if you want to use all weapons. PSO2 Rewards you for your time, NGS Doesn't give a damn because Sega is too afraid to give you some good stuff™ because you might blow through their game to fast and not realizing that there's still Step is pretty important. 6) = 2. I started playing Pso2 with an English patch and got hooked. Here's some popular unit variations: After that PSE burst and dailies are the way to go. So your idea that it's a Rod and not a Partizan could the option as well. 27 votes, 43 comments. Phantom, Hero, Etoile, and soon Luster massively overtuned? Or are the base classes undertuned? Because honestly, in PSO2-JP, I feel pretty freaking useless as a Fo/Te, or even any other base class compared to the people who are using the hero classes. 5 2 x (1 ~ 1. However, at endgame Summoner can become a prohibitively expensive class if you are not careful. A warning tho, both hero and ph are extremely equipment dependent. However, when I found out, that PSO2:NGS won't feature neither the Summoner, nor the Bouncer, I was truly disappointed. Nothing wrong with wanting to play different classes, at least all of the scion classes have a mag skill that make your current mag work for the class you're on. It all has to start from something. Su/Ph means Summoner main class, Phantom sub class. And the stats of your mag directly apply to your character's stats. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… I personally run with the following on my end: Megiverse Nabarta Type-0 Ilzonde Resta Anti Shifta Zanverse I do not have a need for Deband on my end and I do not typically use Zondeel because I tend to use either the Twin Machineguns (you can counter-Brand New Star/Starfire Squall to shoot through groups) or the Talis (Jet Wheel pulls in enemies) for that purpose. During the duration of Hero Time each attack you deal grants +50 ATK to your stats so you can easily stack up on +999 ATK overall and maintain it with all your other boosts (Hero Boost and your other conditional damage multipliers). Oh boi, I was wrong back then. 21 votes, 39 comments. 92s to 1. You don't take big hits. Would it take the total of all 3 attack stats? For example, if it was split 100/50/50, would the scion class still distribute 200 points between all attack since the original mag was level 200? 42 votes, 28 comments. At that point, Sega decided to make more Successor classes but they were much more evenly balanced with the original classes (and at this point the Hero was left in the dust due to players not liking their presence so the Hero remained overly punishing to use and is the weakest of the Successor classes in general) and served as huge band-aid Etoile is another super tanky class, though, just read the skills very closely as they block things like healing from tech classes and a lot of their stuff only applies to nearby alliance members. person that gives extra skill point quest? Luster is the only class JP PSO2 has that Global PSO2 doesn't have. Theres a huge difference in how Base Classes and the Scion classes (Hero, Phantom, Etoile, Luster) play. We'll get Hero, Phantom, and Etoile. NGS will have ample of time to grow. For a mage class, you have Force. very different. An unofficial, community-run subreddit for the latest title in the PSO2 series: "Phantasy Star Online 2 New Genesis"! This is for both the Japanese and Global servers. If you support, people tend to love you since you keep them fighting regardless of skill level. Note: Not all classes are visible in the character creation screen. Fi is short for Fighter class. true The Summoner and Gunslash classes were confirmed in the NGS Prologue streams (the streams before New Genesis was released) and were slated to come after the original roadmap but since then have been shuffled from Spring 2022 to potentially "later" in 2022 whenever that is for confirmation. Some classes can have something else like how the Bouncer, Braver, and later the Phantom can use DEX instead and some classes like the Hero and Etoile can use either STR/RNG/TEC and use them all relatively evenly. Posted by u/ThexVee - 2 votes and 18 comments An unofficial, community-run subreddit for the latest title in the PSO2 series: "Phantasy Star Online 2 New Genesis"! This is for both the Japanese and Global servers. No particular unit is better for one class than any other. She deals about 1 million damage to the practice rockvear while I average around 3 million. So if you have 200 T-ATK mag, you'll also gain 200 S-ATK and 200 R-ATK. Almost all MW scenarios people have found end up getting Youre free to switch your classes around as much as you want at least NG allows you to use skill points across all classes, og pso2 does require you to level up your classes individually but the combat/raids are more fun overall imo. This applies to the Phantom as well as you can essentially play any class with a Phantom as a subclass with a DEX Mag. Hero: Scion Action is a quick weapon set switch button, possibly letting you equip a weapon that doesn't belong to either your class or subclass. Classes might work completely different over there, we don't know for sure yet, but NGS has Hunter, Ranger, Force, Techter, Gunner and Fighter to start. When all classes are 75 you get 120 on each attack stat Not sure why people ask for what units a particular class would use when the answer is universal across the board on what the best units are since they all even attack stats across the board. Just wanna point out if you ever want to play Bo JB with sub Ph, you absolutely need a Serpent Plenzer because it significantly reduced Vinto Gigue wind up time from 1. Thanks to Hero Mag skill, any points added to a mag's S-ATK, R-ATK, and T-ATK will be distributed to all attacks at 1:1 rate. So with your next class at 55 you should be able to equip the launcher no problem. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! The next step from here would be to introduce something like "styles" to the classes so you can legitimately choose to lean into the older playstyles of the classes, what New Genesis is pushing, or to push into the direction of some of the Successor classes (such as the difference between the Sword when used by the PSO2-Hunter, the NGS-Hunter Once your Main class hits 75, switch over to what ever subclass you got to 55 as your main, and make sure you have a Subclass gaining EXP. Rod only phantom is completely viable at all times, same for any other weapon. So for me, I went Te/Hu. They're very strong advanced classes that have pretty unique styles of play but have the drawback of not being able to use a subclass however other classes can use Scion classes as their subclass making current classes still viable and not outclassed by the Scion classes. Not sure I've even been in one with a Hunter main for a while now. I use the following 5 rings as Hero doesn't really have any exciting rings like the other classes do Back Unit = Mag Excitement Arm Unit = Atomizer Fanatic Leg Unit = Leaping Dodge Ring Slot (L) = Party Toughness Ring Slot (R) = Critical Strike Leaping Dodge is a personal preference but the others are pretty standard choices for Hero. ) Looking at statistics some % of people always switched to new successor class from old classes, but in general a larger number of people jumped on Hero once then split between new classes. Is there a class trainer for hero class I. Pick and choose what is appropriate for your class, and remember to tack on your 8s end game affix on top of those stats. But luckily, there's still like a year and something before EP6 so Hero is the safest class to play right now. Other classes don't have that mechanic and I like the other classes a lot since I like to switch depending on the situation and not to do it to get a buff In general, the Hero is the class that wants you to use unique photon arts between your three weapons to speed up generating the Hero Gear Gauge. Other classes have just attacks, summoners My old mag is messed up in different stats. Meaning Safoie, Ilzonde, and support spells are readily accessible Their main weakness is losing damage if they take big hits. That being said it scales off Ranged attack so you'll want to affix for that. Certain classes also change up how MAG stats are applied to your character - basically coming down to whether your stat of choice should be Dex or should be any type of power (melee, ranged or technique): Braver, Bouncer and Phantom want DEX as they mirror DEX on their MAG to other power stats, while Hero, Etoile and Luster copy the sum total An unofficial, community-run subreddit for the latest title in the PSO2 series: "Phantasy Star Online 2 New Genesis"! This is for both the Japanese and Global servers. This is correct at first. I’m kind of digging the whole gundam-y style Cast have so I’ll probably do some research into the two classes and see which one looks the most gundam as far as animations/style go. When I actually look at groups in stuff like UQs I tend to see a mix. So I can't seem to find an updated class tier list post-luster release. Hero's top damage is by cycling weapons and attacks though the Talis has easier options for attacking since you only really have one powerful attack (Racer Edge) that you can repeatedly use without worrying about combos. Scion classes from OG PSO2 are just as brain dead as NGS classes. The reason DEX mags are good on Br/Bo/PH is because these classes convert the DEX in the mag to that classes' damage stats, and in the case of phantom, the conversion also happens as a subclass, allowing BrPH and BoPH to double dip on the conversion, effectively having a 400 stat mag. Members Online The Hero is a class that emphasizes building up the Hero Gauge so you can both buff yourself via Hero Time and also have access to Hero Time Finish when you need it (each attack you deal during Hero Time adds +50 to your ATK stats so that you can cap out at +999 over the duration of Hero Time and your Hero Time Finish scales upwards as a result). Other classes I enjoy are Bouncer, Braver and Ranger. This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app. -- While we only allow Q&A posts here, our Discord is great for those topics that don't fit here! discord. 44 from an extra E mastery. So, with at least 1600 armor pen your damage is being mitigated by half of what your raw damage is Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. We were told that force was one of the highest damage dealers in the game but we find that my hero out damages her by quite a bit. Gear consists of your weapon(s) and three armor units. In that sense you can use the Etoile or Luster as a subclass to play virtually any class. That number goes to the average armor of heavy heroes and most heavy units (excluding reapers, monastics, and chevies that have close to 1000 or more). gg/wownoob --- Before you post, please do some Google searching to find answers and to avoid asking a question that has already been asked here. So far I've gotten Hero up to 91 and a few others into the 70-80 area. I tried the Etolie and Phantom classes, and neither one really seem to fit my play style and preference. Note that you don't need to think about which stat to use for the upcoming Hero and Etoile classes, as they have a skill that applies your mag's attack stats to all three attack types (so 200 MEL is I think I’ve narrowed it down between Hero and Luster. You can go change to the class you want by talking to the guy at the Class Counter (which you can find behind the teleporters in the Gate Area) Hello everyone, first time reddit post but long time follower. A bunch of different classes, all of which play differently from each other. As for the classes I mostly enjoy, I like the playstyle of Hero, wish the output would be toned down a bit. They have a huge damage boost as long as you can avoid losing 20% of you max HP in 5 second. After that, both versions will be heading into "new territory" as PSO2: New Genesis takes over. Im currently waiting for Hero because it will be my true main class on PSO2 , I played a lot on the JP version and I went first for Phantom at that time (Etoile was about to be released) and skipped Hero thinking it would be less good/fun siince it was the first scion class released. Especially if it has Phase Decay on it which is a non-s class affix thats a 5% dmg increase to jellen targets. So just to keep this short, I am interested in playing as Hero, but I don't want to walk in blind. Its just. Now look at it. I play offensive and I am very power-hungry with my RPG games. A subreddit for questions and discussions related to the Demon Hunter class in Diablo 3. Only successor classes (Hero, Phantom and Etoile) feature this and, despite their collective term, aren't actually meant to replace base classes. For the Hero, Etoile, and Luster, you want to utilize any of the normal attack stats (MEL, RNG, TEC or alternatively S-ATK/R-ATK/T-ATK) on your Mag because those three classes are capable of redistributing points from any of those to whatever is relevant with your weapon. Hero (Hero Weapon Bonus, Hero Boost) 1. For a total list of classes who can access techniques (including the classes on the Japanese version: Force (including Compound Techniques/Simple Compound Techniques) Techer/Techter (including Compound Techniques/Simple Compound Techniques) Bouncer Summoner Hero Phantom Jun 7, 2021 · Wielding three types of weapons, the Hero (ヒーロー, Hr) is a powerful Successor Class whose true power is being a master of all. When i played Hero in Episode 5 i never used a lot of normal's outside of 3rd normal after 2 PA's and countering so i find it fascinating that people have come up with Riv being the best just because its the highest base damage even though its potential is completely worthless on Hero. Even so The Summoner class on PSO2 is promoted as a beginner class. Sub classes (2nd class) can provide some useful passives, additional stats, and ability to use certain skills to main class. Sure, losing max value on Hero boost sucks, but 1-2 counters brings you back from being hit once which is pretty easy for a counter-focused class to manage. They'll eat pretty much any item that you can pick up in the game, but different things will raise different stats. Other classes have different weapons to farm for, summoners just get higher * eggs (well, they do get weapons too but aren't that impactful). Phantasy Star Nova also shows that the design of classes in-universe isn't something that cannot be changed. Scion classes (for most people) are way more fluid and feel more like NGS classes but with a lot more depth and complexity to them. Class stats given scale to either the Main Class' Level or the Sub Class' Level, whichever is lower; Sub Class earns 25% of all earned EXP, up to Level 70. Sword, TMG, Talis as Hero) in a different way since they can mix and match different photon arts and techniques to produce new ones, something that wasn't possible or It's actually more likely because the statistics they used are based on class usage across all characters. Hero has like no hitstop on anything so his attacks just don't feel satisfying to me. It is only the best if you can get your rhythm and counters down. Right now, Hero is considered OP so they'll probably kill it on EP6. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! Once you hit max on summoner using them --> you can use these bonus keys on other classes to level them up without playing them much The other thing to note is that reaching other classes to level 75 gives you some free stats on every class you play on afterwards. The Hero Counter is around 5x the normal step attack. I prefer hunter because it just feels better cuz the slashes have weight to them. Weapons are unique to classes (mostly), but armor can be shared. Depending on Luck/Group/Boosts you can go from 55-75main 1-55sub in roughly 6ish or so hours. minimally youd need two swords and 2 boots. When I Hero Countered with sword, I hit for about 50k. Of the two I do like Phantom, but Hero seems to be the class that fits me best. However, the ring is quite situational. ) Pity that Hero would still deal less in Compound Techs because they dont get the extra 1. Then they had NA release. I just have no grasp of phantom's defensives and while my talis is still a bit weak, it's nowhere near as bad as my grasp of ph katana. Back when it first released I saw so much cool gameplay but when I search for pso2 videos to find an inspiration so I can decide a class for myself all I find are either incredible repetetive or just very stupid (animation wise) gameplay videos. About the weapon switching issue, at the highest levels of play Hero basically boils down to 2 different playstyles, depending on content. 95+14sp, you can max out all the Phantom's universal skills and most of the main tree (definitely all the essentials) to the point that you won't need more than one palette. You can't effectively stay a talis hero or tmg hero, it really does defeat the purpose of the entire job. Back in vanilla PSO2, the races and genders had different base stats, but even back then those stat differences were negligible and only mattered if you desperately cared about min-maxing (the biggest difference I recall was T-Atk or TEC between male cast and female Newman being about 100 points, but even then no one really cared). Including alts, which most people use successor classes, especially hero, for because it's so low investment. Passives could implement the Style meter from base PSO2 that increases your damage It's the same when u boil it down, with sword hunter it comes down to "can I blaze parry" and for hero it's "can I Dodge counter" otherwise damage is pretty meh for both classes. Thank you in advance for your time! None of the scion classes can have a subclass so at the very least, you won't need to level another class to use along with Hero. Edit: They cant even use Compounds!?! What a waste! (Totally wanted 1 handed Fomegion like a boss. Phantasy Star Online 2 was iterated on over and over again and about five years the game was thrown out the door for something far more modern (specifically with catalysts like Episode 4's Three Button Mode, the removal of the Matterboard, and Epsiode 5's Hero and heavier emphasis on fast-paced gameplay). you absolutely want 3 characters, because you get to do all the per character stuff 3 times that way (which means extra meseta, extra reset passes, extra sg, etc. Unless you actually plan on only playing successor classes, this isn't a good plan to stick to. I seem to remember Sega putting out stats on this stuff in the past and male Newman always being the lowest by a considerable margin. I get the vibe that it might be hero but if you think otherwise I’d love to hear your opinions. Ph because its built around having 300pp (you "can" get away with Yep! Keep in mind that Etoile (and Hero/Luster) have a passive Mag skill that allocates attack stats on your mag among all 3 equally, so if you have 200 Tech Attack, it'll give you 200 Melee and Ranged too, or if you have a really fucked up mag with like, 100 Melee, 60 Ranged and 40 Tech for some reason, it'll calculate it all as 200 in each. Hero differs from most classes as it cannot take a subclass or be used as a subclass. bouncer is way more work than other classes to scratch the top (if compared vs players of the same skill of course) Your comment in r/PSO2NGS has been removed, as URL shorteners are not allowed on r/PSO2NGS. Some people have already played the class on the Japanese side (I have, for example) and in the hype of the class coming around you have posts like these bringing in more hype and discussion before it actually gets released. 12s and let you spam it pretty easily with High gear gain and with the help of S6: Soaring Ballet you basically need either Shifta or Deband on and AA twice and you got full gear for another Vinto. Ph is probably going to be the most common class in MPAs like it is in JP and unless you are tryharding solo, that extra 30-40 attack doesn't match up to 5% extra damage in party content (roughly 250-300 attack). Members Online The Hero, Etoile, and Luster can all utilize the same Mag. Hero is a scion class that uses Sword, TMG, and Talis. The 3 types of damage used by Advance Class seem to be a safe bet. It has stats split between the 3 attacks. The only "fun" part about OG PSO2 combat was Katana Braver and that was cause of Gurren. So what class should I play if I like: melee smooth animations fast attack moves high mobility Huh not what i personally expected. Phantom I’ve found to be pretty squishy also, but well worth maxing as a lot of other classes seem to use it as a sub class. When this is full, you can stick to your main weapon and utilize Hero Time for a massive damage boost (each attack adds to your overall stats, if I recall). People are full of it. I love the speed and efficiency of the class. The idea was never good because Hero in no way plays like Hunter/Gunner/Force, and if Sega wanted Hunters to switch they would have to just release Hunter Are the 'hero' classes, i. Class Trainers are representative of a certain class in the game. PSO2 had couple maps and 3 classes at the beginning. I think JP calls then successor classes. It has the same "Scion Mag" skill as Hero and Etoile, as in your attack stats in the mag translate to an even amount across all 3 (200 melee = 200 Melee, Ranged and Tech attack). Members Online Every single Phantasy Star that has been an online game has had humble beginnings. OP's problem is probably a playstyle thing. It's not simply "years" of content either. I would say that the "Best" doesnt exist, every class have it Pros and Cons Hero for example, have high damage but you basically need be a dodge master to use the full power of it, cause hero lose power when get hit, but most of it attacks are swift and you have insurance in case of DED (RIP, Dead, Lose, meep, etc). I have been playing PSO2 in NA since closed beta (about 2 months). Actually, the current idea is that it's a Partizan, Assault Rifle, and Wand. In Nova (which takes place in the same universe as PSO2), Hunters can use Fighter's Knuckes and Double Sabers, Rangers can use Gunner's TMGs, and Force can use Techer's Wands. Hero was so standard but this Phantom class seems really cool. PP till you feel good with your number (and at least 200 usually for anyone Main or Subclassing the later Phantom Class) HP for Defense Since Hero can want all 3 Attack stats, that is usually what they go for. So if you run something like 100 MAtk and 100 TAtk, having something like Etoile will convert the two as well as RAtk to 200 each. I've looked up a video or two on the class but… Phantasy Star Online 2 already did this twice before and both times fast-forwarded players so they could skip right to it (the "Advanced Classes" became immediately accessible options, the "Hybrid Classes" were made accessible immediately, and even the "Successor Classes/Scion Classes" were made to be significantly easier to unlock and use within a year of the the Hero's release). When you reach about Level 15, you should be able to get a Mag. In the events of episode 1 or 2 you save a young arks by the name of Stratos (she has a cameo in the anime iirc but I can't remember if it actually happened ingame) and she later ends up joining Arks and designing(?) the hero class based on your actions. Hero because it needs omni stats, without such you are missing 1-2/3's of your class. Which stat will hero use? A: S-Att for swords, R-Att for TMG and T-Att for tails. To be honest it feels like every class bar Hero or Braver is pretty rare nowadays, usually 9 or 10 slots of every MPA are occupied by those two. For example, Hunter Valor will give red color effect, Ranger will give blue, and Hero will give orange. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… You "feed" it items that raise its stats. As others have mentioned, SEGA's intention was to have it so that only really Successor classes were Viable end-game classes. good dmg as long get no hit Talis was my favorite weapon for hero but there's not really a choice. Another plus is if you don't plan to main any of the scion classes, Hero alts can get your augment passes. g. You usually go to them just to unlock more skill points for your classes. For comparison sake, 1st normal with sword is 6k, 2nd is 8k, 3rd is 12k (times 2), and step attack was about 10k. 3* NGS weapons is already hitting higher than this. An also to edit in, don’t think too much on Mag as most classes have a skill that converts specific mag stats to other ones. Play how you like, and PSO2 will accommodate. I personally have a hard time understanding when to switch and stuff so it's not easy for me and not as fun. Followed after that, it's Hunter with Techter sub-class, and then Phantom. There are only three sets of stats to mod for (melee, ranged, and tech), so at absolute most, you would only need three sets of armor. Those two classes were always my favorite and they stood out among the others for me. 68K subscribers in the PSO2 community. The Etoile is definitely a fun class that makes it relatively "easy" to use their harder-hitting attacks since the class is grounded in consistency all around. I lvl all my other classes to 40 when using my main class and doing the last 5 is pretty easy beside having high level class that you can easily swap the titles also give a small amount sg as well. They also give visual effect on the right hand depending on the class. I started with a… Pick 2 classes that have access to the weapons you want. That will help you see the true stat line you'll have for your units. With that being said. Either way, can't wait for this class to come out. Getting hit a lot, bad rotations, etc. GuFi is technically stronger than GuLu just by multipliers but sodam melts a lot faster with more chain trigger. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! Your ranged options are Ranger and Gunner. So I got a Sword from the Hunter Class and Talis (Tails) from the Te class. Hero is a "perfectionist" class, where you're encouraged to not take damage in order to keep your damage output high. 6 multiplier (depending how high Hero Boost is. Generally speaking, this means you're spending more time leveling (given how good ex: hunter sub is), but you also only have to buy one mag. With balanced growth in S-ATK, R-ATK, and T-ATK, as well as the ability to quickly switch between weapons even during the heat of battle, the Hero controls the battlefield with masterful strength and skill. I haven't followed PSO2:NGS like many others of you, but I was always interested to play after having a lot of fun in PSO2. or in my own experience, vortex on luster gives faster times than cras. You do not go klauz in every slot unless you want balanced stats. Hero has lore behind it. In a way I'm sort of glad they didn't repeat that theme with the further successor's. If i remember right you need at least 2 level 75 classes to unlock them. Please re-post your comment with the full, nonshortened URL. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! I'm not sure it's fair to judge a single quest (or similar ones) like that, as sodam's long fights tend to skew certain things. Need two classes at 75 on one character. Leveling in PSO2 isn't slow and grindy like NGS, I went back and made a phantom class on my main, she's at level 76 started back a few weeks ago. If you play well, doesn't matter. . It uses Swords, Twin Machine Guns, and Talises as it's main weapons. The best in slot SSA for every class with high enough base critical chance is: S1 augment will 2, S2/S3 precision will 2, S4 escalating pursuit or precise balance or dodge training or steadfast will based on class, and S5 is either skillful adept will or class specific S5 or augment bloom. PSO2 weapon is only at 230 power at +35 at 4* and Cras potential is already similar to NGS weapons. e. Could anyone briefly tell me what the stronger classes are? Like, how is Etoile with lifesteal? I'm still trying to pick my main class. Most heavy class users are around 800 armor and the outliers can pump up to 1000. When you use as a subclass that is really where you start to be tanky especially depending on your class combination (Hunter/Etoile is virtually invincible unless you're a very bad player). Members Online The other classes on the other hand are missing SO much of what made even just the base classes in Base PSO2 fun to play which was actually interesting mechanics that you had to pay attention to because they were effectively their own minigame. They're off doing at least 15k-30k damage super rapidly (example I have been on Hero since it came out, but i'm at level 80 with the class and i can't use my nemesis weapons, for reference, i'm a BrHu main and have… Only reason hero seems overpowered honestly is because theres not a lot of complexity into building/playing hero, meaning everyone is pretty easily able to dish out atleast 70% of their max potential dps of hero easily due to it not requiring any specific build to deal decent dps like what most classes do, I played beach wars the other day with Posted by u/Ashinror - No votes and 32 comments So with the advent of the Hero class, I decided to bring up a topic rarely discussed in PSO2. Our main attack stats are similar in nature and she has a maxed out trailblazer wand, I have a rivalte sword. If you have played faster-paced action games like Devil May Cry or Bayonetta you may like the Hero or the Luster (when that comes around) as classes because those classes channel more of the player's skill and ability to respond to enemy attacks to do well rather than relying purely on your gear and equipment. That being said, it is very likely that you will need at least two classes at lvl 75 to unlock the scion classes. I'd say go with your Main Class, though I didn't do that. Hero has tech access and PP preservation built in. ideally you need a rainbow set of boots and swords, plus some different boots for different bosses. Jun 7, 2021 · The Hero (PSO2) Advanced Class cannot equip a Sub Class, and cannot be chosen as a Sub Class. ) Mags are pretty simple and important to your stats, mixing and matching stats on your mag is just pointless. It's dailies. I think also though i've just kindof reached a point where i'm satisfied with where I am in the game, so I'm not challenging myself on Ph like I did on Hero in In Phantasy Star Nova, you were able to learn class skills as you leveled up the classes like you can in Phantasy Star Online 2 but when you had to equip the skills to a "Skill Board" of some sort that had limited space. In addition, your choice of Scion class would unlock some additional passives based on the base game's Scion classes. Then we have the awkwardness of skills themselves. The secret to being successful with Summoner is to take it easy. A Sub Class bestows the following: 20% of given Class' stats (excluding PP). Either way, most accessible is the Circuray/Circunion set. By the time Phantom comes out, we should be patched to have the level 95 cap. 25 ~ 3. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… The question I would have, in that case, is if future classes will require that combination again (Hero originally needed a predominantly Melee class at 75, a predominantly Ranged class at 75, and a predominantly Technique class at 75 with classes like the Braver being ranged and the Bouncer being melee as the Summoner was a technique class, to As for later episodes the Successor classes (Scion classes in NA) are actually 3rd gen Arks like us which is why they can actually use the a combination of different weapons (e. Posted by u/Mikoto_Aika - 5 votes and 14 comments Hero,Phantom and "Eotille" think I spelled that wrong I'm looking forward to Phantom I actually thought braver was phantom but I was wrong phantom is lookin waaaaay better to bad you cant have a sub class with those hybrid classes PSO2 is a game where your skill can vastly outweigh your setup/stats. Hero needs to use all 3 weapons to build and maintain gear/hero time as this is where a large amount of its damage comes from. And then, Multi-Weapon the 3rd weapon to one of the weapons of your Main Class or your Sub Class. The Gunner on Phantasy Star Online 2 was a balancing nightmare for Sega because the class at numerous points in the game's history was beyond overpowered and broken to the point where Sega continuously nerfed their capabilities (Chain Trigger becoming locked to the Main Class, then becoming locked to the Twin Machineguns) and where even in you need to read a proper bouncer guide. SLAYER is the best class for overall damage BUT It has a high skill rating to use the class. Is summoner an okay class to start with? TL;DR: in my humble opinion, no, it is not. NGS has a lot of quality of life changes that if you're not used to OG PSO2 first will be extremely jarring. High risk with best rewards. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! Originally yes, Hero utterly shat on everything upon it's release, it would take top level play of old classes to compete with poor/mediocre hero play when Hero first released. 17 votes, 33 comments. But not only did they add main class damage bonus inherently but we have a lot of main class skills now. Oct 3, 2020 · The Hero is an extremely aggressive class whose gameplay and fluidity contributes to always being able to attack whenever possible whether it is to shoot from a distance, to chase at enemies, or to even stand your ground in the face of an approaching enemy. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! The class balance in Phantasy Star Online 2 wasn't very great and to absolutely no surprise a new class who modernized the game significantly (Hero) was so overpowered compared to every class due to its different design approach that Sega willingly wanted to drop the old classes and old gameplay in favor of something new and really wanted It’s not until you ask them what’s the best class for the fastest time attack, THEN they will give you the answer lmao. sgehgf cjwc dsxz wczvd sbvmps fvfvew qxyh xph leqbe tqy